With this software you can simulate in 3D a mobile robot in a maze. Included are the maze layout and robot used in the c’t robot contest. Also included is a full installer/uninstaller.

Download Robot Simulator (400kb)
To install, run the downloaded file. To unistall, select uninstall from the Start menu.

Screenshots



Robot Simulator Uses’ Manual

Manual updated to build 011023:003

Robot Simulator Program Keys

GENERAL

ESC: Quit
F12: Toggle full screen/window
R: Reload scene configuration

OBJECT MANIPULATION
1-9,0: Select object, object 1 is the robot.
Left/right arrow: Turn object left/right
Up/down arrow: Move object forward/backward

CAMERA CONTROL

F1-F6: Select camera (keep pressed until view changes). Cameras can at a fixed position or can be mounted on a object.
A/D: Turn camera left/right.
W/S: Move camera forward/backward.
Page up/down: Move camera up/down.
Home/End: Turn camera up/down.

Scene Configuration

The scene configuration is stored in the text file config.txt in the working directory. The following commands can be used in the configuration file. A command is aways on a separate line and starts with the command name, followed by the command arguments. Units are in meters. Blank lines are ignored. Any characters appearing after the hash (#) character are considered comments.

Configuration Commands

Camera camno posx posy posz rotz lookup objno Define a camera at position and rotation. If objno>0 then the camera is bound the object with that objno. Last camera defined is the active camera upon startup.
ObjectStart objectno Start an object definiton block. Last object defined is the active object upon startup.
Position posx posy posz Set object positon
Orientation rotx roty rotz Set object orientation
Collision limit Turn on collision detection for this object. Limit is the radius within no other object can approach this object.
PushMatrix Push current transformation matrix on stack
Translate x y z Translate position
Rotate deg axisx axisy axisz Rotate along axis
Color r g b alpha Set color
DrawBox sizex sizey sizez Draw box at current position
DrawDisk radius thickness no_segments Draw a disk around the z-axis
DrawBase width lenght height thickness Draw base plane in coloridx 0, with walls around it.
DrawWall x1 y1 x2 y2 height thickness Draw a wall.
PopMatrix Pop transformation matrix from stack
ObjectEnd End object definiton

Collision Detection

The program uses 3D collision detection between objects and walls. Objects are represented for collision detection purposes by a sphere centered at objects Position, with radius set with the Collision command. Collision betweens between objects will move the object collided into in the same amount as the moving object.

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